Inscrit le: 20 Nov 2017
Localisation: New york
|Posté le: Lun 11 Déc - 14:42 (2017) Sujet du message: Revising GURPS Magic
It is still the best-supported magic system for GURPS, with the widest range of spell effects and options. Therefore, my goal is to tweak the system, adjusting individual spells and rules as opposed to throwing everything out and starting over.
Therefore I will be going through all the chapters of GURPS Magic, in order. My comments are informed by both playing in and running campaigns with these rules - which involved players who were rather rule-savvy and prone to min-maxing. Still, I am sure that many of you have discovered different problems with the rules and developed your own fixes - so please add your own comments as I pass through the chapters.
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